![]() ![]() These managed assemblies act as a single library within your Unity Project.Īn Assembly Definition Asset is a text file, with a file extension of. See in Glossary in subfolders are included unless the subfolder has its own Assembly Definition. Scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. When you create an Assembly Definition Asset in a folder, Unity compiles a separate managed assembly from all the scripts in that folder. You can use Assembly Definitions to organize the scripts in your Project into assemblies. ![]()
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